September 10–13, 2014
“For the third year A MAZE. is welcoming african and international game developers, digital artists, forward thinkers, entrepreneurs, and digital activists in Johannesburg to exchange tools, skills and ideas in the fields of independent games and playful media.”
|Rouan Van der Ende||SA|
|Jonatan Van Hove||BE|
Play with Your Creativity
Play with your creativity using D3LTA.me
Transform pictures, from a joystick, to the City of Jo’burg and submit your creations to the D3LTA gallery!
See what highlights and hotspots are being shared by fellow festival goers.
Wednesday September 10th
19:00 – 01:00 @Tshimologong Precinct, iClub
Festival opening including official speeches, keynote by Peter Lee, music and games
Music by Noka Kikulu, Escapism Refuge, Rambo, Robert Rumney, Skelemton
Thursday September 11
9:30 – 22:00 @Tshimologong Precinct, iClub
Exhibition, Workshops, Micro Game Jam, Talks Panel, Swedish Day, Swedish reception
21:00 – 2:00 @Kitcheners
A MAZE. First Touch Party with music by Skelemton, Noka Kikulu, Dr. Khumalo, Satori, Hawkword, Kozilek and DJ Storno aka T/ Racer
Friday September 12th
09:30 – 22:00 @Tshimologong Precinct, iClub
Exhibition, Workshops, Talks, Panel
22:00 – 02:00 @Liberty building
Tetrafix Party with music by Ravish Momin, Yuri Suzuki, DJ Spoko and more
Saturday September 13
22:00 – 02:00 @Tshimologong Precinct, iClub
A MAZE. Jump 'n' Run Closing Party with music by Dion Monti, Stolen Pony, Ootz, Data Takashi, Lobst3r, Zharp Zharp
Artistic Games and Playful Media are often off the mainstream and allow for different experiences with new and playful views, often on serious topics. Technology is used as playground for artistic expression and experimental interaction with audiences interested in critical reflection and playful interaction. Discover virtual reality experiences, local multiplayer games, board games and many more of this versatile art form.
Artists: Game Developers, Media Artists, Makers, Researchers, Coders, Forward thinkers, Musicians
With more than thirty international and African artists, game designers, speakers and musicians showcasing their craft, A MAZE. / Johannesburg brings computer games, music and media art to the public in a dynamic, interactive and fun-filled 3-day event - Find out more about the artists particpating.
Interaction is not only about presentation but also about sharing, learning, and exchanging: Invited artists will teach best practices in technology and creativity for artistic and media practices. Workshop participants will gain insights into trends and methods used in current digital art practices, which range from do-it-yourself principles in hardware hacking and software modifications on such diverse platforms as Arduino, Animation, Max MSP, Oculus VR, and commercial game engines.
Talks and Panel discussions
Focusing on the convergence of digital art and games, the talks provides the artists and developers the opportunity to present projects as well as discuss and reflect upon them with audience members.
The panel discussions propose important subjects for discussion, these are being dealt with in some detail by developers and artist in Africa. Talks on the implications of games in Africa and Europe strengthen ties not only to academic discourse, but to discourses around creative practices world-wide. Interdisciplinary participants bring together their respective fields and provide a valuable insight in African and European mind-sets.
Being Faust: Enter Mephisto
How would a contemporary FAUST look like these days? BFEM tries to re-live the famous story of J.W. Goethe in our modern and digitalized world. The key issues of this classic stays the same: What are my personal values? What do I want to achieve in live? Am I ready to sell my soul to gain power and achieve my personal goals? In BFEM the player will experience different stages and moments of Goethe's classic through a game scenario. He will become Faust and he will have to deal with Mephisto, and the question will be: Will you save your soul? BFEM is not a computer game. It is a big game, it uses an analogue and digital environment in a fixed space and is played during a fixed time set. It has theatric features, combining its physical stage set with I.T., online and social media features. A certain amount of players can participate, if they bring along their most common and irreplaceable companion: Their smartphone.
Play sessions on September 11, 12, 13 from 17:00-19:00 and 20:00-22:00
Please register therefore here: REGISTER HERE
Funded by Goethe-Institut
Thursday, Sept 11, 2014 - 18:00-22:00
A MAZE. invites to a Swedish Session funded by the Swedish Institute. A delegation of swedish game experts selected by Sten Selander, business developer of Media Evolution will present talks on best practice in strengthen the community and business. Follow by a leisure reception with beer and braai.
Speakers: Ann-Sofie Sydow, Johann Oldbbring, Linus Feldt, Klaus Lyngeled, Sten Selander
Panel discussion topic: “The challenge of developing online games in Africa - dialogues with the Swedish experience.”
Saturday, Sept 13, 2014 - 10:00 - 15:00
Market hack, part of A MAZE. 2014, will be an open, collaborative making & technology event to bring together South African makers, designers, artists and the public and connect participants from A MAZE. / Johannesburg 2014 and Connect ZA events during the wonderful Neighbor Goods Market.
Participants: Codasign, Bare Conductive and Technology Will Save Us and Bushveld Labs
Curators: Irini Papadimitriou / Thorsten S. Wiedemann
Funded by British Council
onedotzero presents PLAY
Saturday, Sept 13, 2014 - 18:00 - 20:00
onedotzero presents 'PLAY' follows the cascade workshop, an intense week long collaborative project for students from Johannesburg, surrounding the same theme. The panel, which includes Dick Hoggs, Yuri Suzuki, Sophie Walter and Nathan Gates, will be discussing the idea that one of the best ways to explore a creative process, to collaborate and learn, is through the act of playing. For them this means play in the broadest sense, from playing or creating music to playing a computer game, from playing a sport to playing with the rules; how important is a playful and interactive approach when making work in today's creative industry?
Funded by British Council
“For the third year A MAZE. is welcoming african and international game developers, digital artists, forward thinkers, entrepreneurs, and digital activists in Johannesburg to exchange tools, skills and ideas in the fields of independent games and playful media. Since we are the first festival of that kind in Africa we have the responsibility to create a platform that grows from inside to secure the longterm goals like a national funding systems, more and effective international collaborations between universities, institutions, cultural agencies, studios and creatives. A MAZE. / Johannesburg is an annual evolving platform for African and International playful media artists. A playground for everyone who wants to experience the Human-Human-Machine interaction. A MAZE. provides an intensive program with lectures, panels, screenings, games, interactive installations, street games, workshops, concerts, performances and party.”
— director Thorsten S. Wiedemann